
Their utility to repair and disembark also provides them with the unmatched ability to come back into the fray more easily than other factions.

Nearby infantry, even if suppressed, will rally on the Captain.Left-click ability, left-click target area.Any vehicles hit by the grenade will be temporarily blinded and slowed. Fires a rifle grenade smoke round that creates a line of smoke in the target direction.Gaining veterancy will yield improved production rates. Left-click to activate, left-click to target Command Post.Can supervise any own command post structure, decreasing the production time of any ordered unit.Finally, the Captain can supervise any command post to decrease the build time of all units constructed at that building and, once researched, can utilize smoke grenades. The unit upgrade is limited to one BAR, however the unit is able to replace two M1 Garand rifles by upgrading to a BAR and picking up another weapon or skipping the upgrade and simply picking up other weapons.

The Captain squad can also pick up the Bazooka or the (BAR) at the weapons rack, once researched. However, the unit can be upgraded with one Browning Automatic Rifle (BAR). Like the Lieutenant, the Captain gains veterancy from nearby allied units. infantry." A five man squad, equipped with four M1 Garand rifles and one Thompson submachine gun, the Captain is more effective at close range than the Rifleman Squad and nearly identical to Lieutenant. "The Captain and his command squad can improve the actions of nearby infantry and are heavily armed.

Captain is the platoon commander of the Company Command Post (Tier 3) for the US Forces.
